Showing posts with label Endings. Show all posts
Showing posts with label Endings. Show all posts

Monday, May 11, 2009

How I Learned to Stop Worrying and Love a Lady Who Is Actually The Bomb




I appreciate how King’s interpretation of our ‘glory days’ has my wife out of the house, and us on the couch. Could this be the beginnings of a budding bromance? Or at least a bromantic comedy?


I’m only surprised that Mountain Dew isn’t involved, somehow, as if our palates had regressed to some stunted teenage state. Once upon a time, ten thousand cups of coffee ago, it was DRINK of CHOICE, if never exactly the CHOICEST DRINK. Parents of the world! You don’t need to bat an eye when your boys start showing interest in girls. But when they start to show an interest in single malt Glenfiddich, then it might be time for The Talk.

First on the block has been Braid, a task that was in turns exhilarating, tedious, rewarding and oppressively inert. I find it curious that a game advertised as one that “treats your time and attention as precious” would have a secret item that you have to literally sit still and do nothing for an hour and a half to acquire. Waiting for the glacially slow cloud to whisk us from one side of the map to another, King and I employed our newly reclaimed precious time to the fullest, him scrambling madly to develop a vaccine for the Swine Flu, and I conference calling Benjamin Netanyahu and Mahmoud Abbas to see if we couldn’t “get this silly little squabble out of our systems.”


Guys. Come on. Knock it off.

With global pandemic halted and peace in the middle-east secured, we returned to our game to see how our precious time had been invested. We were surprised to discover that our precious Xbox had frozen.

So we got to do it again.

Due to my nature, I am often labeled as a “completionist” when it comes to videogames, a term with which I’m not sure I’m satisfied. I tend to read books all the way through to the back cover, if for the simple reason that that’s where the end is. But it never lends itself to conversations like this:

“Hey, how’d you like that Nabakov you borrowed from me?”
“Man, it was awesome. I hundred percented it.”
“Oh, yeah? Does that unlock anything?”
“Well, it lets you re-read it, but with foreknowledge of the crushing banality of modern life that will ultimately lead to the protagonist's destruction, undone by their own unfettered wants and desires."


Also you get to dress this guy up as a clown.


I am not greedy, and do not ask for a lot out of the endings of games. Years ago I would toil for hours, if only to be presented with some warbling 8-bit ditty or pixelized animation. Perhaps this may be understood as the faintest echo of Pavlov's operant conditioning: Ring a bell, then give me a high-five. Whatever the case, it made finally collecting the eight stars in Braid worthy as a task in itself, even if the process let me feeling a little cold.

Perhaps it's that the reward of the true ending, is, essentially, a bald assertion of the very thing that all the story had been hinting towards from the get-go. How could there have been any doubt about things at this point? It all seemed to be struggling to settle for all time that classic zen koan: "When is a princess not a princess?"*

I will swallow my constant urge to spoil things, and instead couch things in ridiculously transparent entrendre instead. I mean, I know that Tim and the princess had an explosive relationship, but he just hasn’t been the same since she split. All he wanted was a nuclear family, but things began to mushroom out of control. He wanders around Manhattan projecting his failed hopes on the city, a Fat Man rejected for a Little Boy. Even after their fallout, she could always make him glow.




Oh princess. You were The Bomb.


- Rook

* When she's a METAPHOR!**

** Metaphor? I hardly touched 'hor!

Tuesday, December 23, 2008

Pro Choices




So I recently applied to a couple of Universities for business and history studies (What DON’T they have in common!?)at York and Trent. York got back to me about two weeks ago to let me know I had been accepted and all was well because, by dangit, I was going to York.


Today Trent sent me an E-mail to let me know they, also, wanted me to join their ranks as a soldier of academia. Well crap, now what was I going to do? I mean I knew exactly which one I wanted to attend when it was only York yearning for the honour of my presence, but now the Trent faction has made a tempting offer. What’s a man to do?


What is it about being forced to decide something that changes everything about it? A Choose Your Own Adventure story is totally different than a Hardy Boys book. Sure, either way it’s a couple of prepubescent kids uncovering an underground crime ring but whether or not they succeed is now in your hands. That is stressful stuff.


If there are two things prepubescent kids are good at it's
solving mysteries and piloting giant robots



The same holds true in a video game, many gamers have spoken about how they love a good storyline in an RPG yet become paralyzed when playing Grand Theft Auto. All of a sudden there are just too many options, Do I walk over there? Stay here? Get in that car? Buy a Hotdog? Shoot a hooker? Frick if I know.


Video games have had an increasing amount of decision making thrown into the mix. Montreal based Bioware, best known for the Knights of the Old Republic and Mass Effect games, has focused on it as a primary gaming device, forcing you to make difficult moral decisions that will inevitably lead you to the light or dark side of the force or force analog. In ages past the Fallout games combined the Sandbox style of gameplay with the option to make decisions that change the world itself. The same goes for Peter Molyneux’s Fable series. All of these games have multiple endings and encourage multiple play-throughs to see them all. Don’t even get me start on Star Ocean : The Second Story's 88 different endings.


If you save just before this you can go back and not push him off the roof.
Alternatively you can go back and push him again.


Choices are scary. Well, maybe you’re good at them but I buckle under the pressure. Which movie do I want to see? Well the best one of course. Hopefully somebody else knows which one that is. Which sandwich do I want to eat? The one that looks best of course. And, of course, you can’t keep your finger on the last page or save your game just before you decide which University you’re going to attend, you have to suck it up and hope you’re making the right choice. Unfortunately I haven’t made a choice that I wouldn't discover the outcome of for 4 years, but I imagine I’m making the right decision, I mean it looks better, so how could I go wrong?


Until next time, I sure hope we solve this mystery!

-King