Showing posts with label Review. Show all posts
Showing posts with label Review. Show all posts

Wednesday, April 7, 2010

Splinter Cell: Conviction Demo Impressions







Yeah, so I’ve played this demo through 17 times now. 17 times, and it’s been different, invigorating and exciting each time. The interesting thing is that while it still has the ambient feel of a Splinter Cell game it plays completely differently and, dare I say, it’s the way I’ve always wanted to play Splinter Cell.

Sam Fisher has become a complete badass. In previous installments he was almost like Spiderman, hanging from above and making funny quips when he takes guys out. Sam Fisher liked his job and he had fun with it, sometimes it was like he was toying with guys for the lols. Now he’s angry and he doesn't have time for screwing around.

Spiderman would have said something like "Ouch, that can't be lucky" Or some shit. Moments later Fisher just kicks this guy in the beans.

The main difference is the ease in which you can take enemies out, but also the strategy you must employ to do so efficiently. You have the ability to ‘mark’ up to three targets and then, should you put yourself in a position to have an unobstructed line of sight to each of them, you can simply press a button to have a slow-motion head shot take down before they can react. They don’t even have to be in the same direction. If there’s two in front and one behind Sam he simply shoots the last guy by crossing his arm under his armpit and shooting without even looking.

Okay, so he looked this one time. I promise that usually he's so badass he doesn't have time to look. This was just like, an off day or something.

The caveat is that to refresh the ability to execute in that fashion Sam must get his adrenaline pumping by taking someone down in hand to hand combat. Let me tell you, that stuff is just as efficiently brutal as anything you’ll see in God of War. I would really rather not be punched in the throat with a gun.

So the puzzle of Splinter Cell is no longer one of hanging from a rafter waiting for the guards to pass so you can sneak into the missile silo. The puzzle is sorting out how to eliminate all of the guards in the most efficient and deadly way possible. See, as far as I could tell you can’t pick up bodies and hide them as in previous version. I guess Fisher just doesn’t care anymore. So what you find yourself doing is attempting to kill everyone in the most efficient manner possible. With the new Sonar vision you can actually size up an entire warehouse and plan out how you’re going to go about enacting swift death with about 3 seconds of sonar viewing. Then, you leap from the shadows, break a man’s neck, shoot a locking mechanism dropping an engine chassis on 2 guys and then one, two, three guys with silenced bullets in their head. When the Foreman comes out to see what the hell just happened he gets a kick in the knee and two bullets through his ribs. I guess Sam Fisher just like, owns the warehouse now. That's how it works right? It's his.

Aw man, now we can't even rent it out for parties or whatever.

The stealth mechanics feel just right. It’s forgiving while still being challenging, especially on the realistic setting. And it’s much clearer whether you’re hidden or can be seen. The game feels gritty and angry and you find yourself both flinching at the brutally but nodding with grudging respect as Fisher removes every obstacle in his path in his search for the man who murdered his daughter. In fact, if you’ve seen 2009’s ‘Taken’ then you’ll know exactly how the game feels. I for one will be pick this gem up come April 13th.

Until next time, remember that two deadly assassins are better than one.

King

Tuesday, June 16, 2009

Wasting the same amount of time, but less efficiently






When it comes to things that are shit, not having the internet is one of them. Not having the internet for 2 weeks in 2009 is the equivalent of sleeping from 1942-1964, accounting for inflation and all that.

In case you also have not had the internet for 2 weeks I would like to share some things I missed:

-Han Solo, PI memed all over the place.

-Penny-Arcade did a thing. My vote goes to Lookouts. I would confidently bet my life savings that Rook has already started a letter writing campaign to ensure Automata is selected.

-Little Wheel was released with a sort of polite golf clap from the indie community.

-Magic: the Gathering was ruined.

-E3 blew its load on every gaming site and nobody cared.

To juxtapose, here are the things that I did instead of the internet:

-Played InFamous

-Played Sacred 2

-Played Red Faction: Guerilla

-Finally got 100% wins in 100 games of free cell.

-Drew a funny picture.

My funny picture


Of all the things listed I would most like to talk about InFamous. Well, I would most like to talk about my awesome FreeCell record but let’s go with InFamous. I will begin by describing it as a bastard child birthed from an orgy involving GTA, Crackdown, and Star Wars: the Force Unleashed. You play a dude with super powers of an electrical nature, able to shoot lightning, make lightning grenades, heal people with lightning, lightning surf, and make shields out of lightning. When you are not doing these things you crackle…sort of like lightning.

More like In-lightning-Famous mirite?

Aside from lightning, one of the neat things is that the city has a feeling of feeling of being alive and not just become people the citizens and bad guys driving and walking around. The game opens with a bomb going off (A lightning bomb) and it turns out you are the bike courier that has unwittingly delivered this bomb. Anyway, when it goes off you get powers and half the people in the city die. It’s apocalyptic destruction on albeit on an island scale and as you play through the game your choice of actions, including how carefree you are with your powers, not only do you change, with your appearance leaning towards a light or dark side reminiscent of the Knights of the Old Republic, but the city itself either gets worse or becomes rejuvenated.

I tried to get a screenshot of lightning but IT'S SO FAST!

So you run around the city leaping from rooftop to rooftop shooting people with your powers and it is good. The short of it is that it has a good story with some big twists, plenty to do, strong controls even with the number of powers available, and stellar visuals. Standing crouched atop a building looking out over your city you can’t help but feel like you’re having a Batman moment. Also, the cut scene are done up like a comic book which adds to the whole superhero thing. So if you have the chance to play the PS3 exclusive I say go for it, and play it evil. I normally play karma games light side but in this case the powers are more enjoyable and the gameplay smoother if you’re not worrying about hitting the civilians your targets are holding hostage. Plus, dark side get's force lightning

Until next time, if you kill someone by accident consider doing it again.
-King