Showing posts with label World of Goo. Show all posts
Showing posts with label World of Goo. Show all posts

Monday, June 1, 2009

Free Thing of the Week: Well Played

Games studies can be a tricky fish to fry. Here is this gorgeous new medium with limitless potential to be poked, prodded and punctiliously ployed, but always, we must realize that what we are studying here is play. You may think it's 'srs business,' but to most other folks, it may well be 'just a game.'

Fun, here, may have some relation to Mark Twain's thinking on humour: "Explaining a joke is like dissecting a frog: you understand it better, but the frog dies in the process."



Critics of the time were known to respond: "Yeah, well, your FACE is that!"


Observant readers will note that my analogy has shifted species. How do we get from fish to frog? Well, when a mommy fish and a daddy frog love each other very, very much...

Since games at the best of times need a light touch, it it my double delight when I find critical thought that keeps some life kindled in its subject - Inevitably, these tend to be not strictly endeavors of the mind, but labours of love. Play remains the subject, but it is not captive... it is allowed to roam, free-range.

Thus we have the FREE THING OF THE WEEK, which is not just free as in libre, but free as in gratis. Enter "Well Played 1.0, Video Game, Value and Meaning", a text which backflaps itself thusly:

"What makes a game good? or bad? or better?

Video games can be “well played” in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done.


This book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. 22 contributors (developers, scholars, reviewers and bloggers) look at video games through both senses of “well played.”


The goal is to help develop and define a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretation and insightful analysis."


The plaintext is free on the internet. Free as in, why aren't you reading it right now? We have analyses of old standbys such as Super Mario Bros. and Legend of Zelda: Ocarina of Time, considerations of cult favorites like Ico, Silent Hill 2 and Parappa the Rappa. You'll find work ranging the gamut from blockbuster games like Metal Gear Solid 4 and Half-Life 2 and indy gems such as Portal and World of Goo.


Oh, and Zork. So that's me in the bag.


Reading these essays, you may find much to disagree with - but everything is put forward so cheerfully, one can hardly protest. These people have found pleasure in these games, and as such they are a pleasure to read. Who was it that spoke of the importance of being earnest?



Oh right. It was this guy.


- Rook

Tuesday, November 25, 2008

Indie Games and The Raiders of The Lost Art



I’m a hardcore gamer. I’ve tea-bagged Covenant Elite, Saw Manny and Meche all the way to the Ninth Underworld on the Double N, Caught 252 Pokemon on the Red, completed FF7 at level 28 without Materia and be
aten Super Mario Bros 3 in 2 hours and 30 minutes.

Wait…what? Oh I know it can b
e beaten in less than 15 minutes, but why would I want to? Mario 3 is fun times and a speed run cuts out half of an extraordinary game. See I like playing video games, and I play them a lot, new ones and old, but eventually you run out of old. Or at least that was the case. These days some new games are…old? I’m talking Independent games here.

Remember this? Probably not since you skipped it with a flute you goomba.


Now granted not all indie games are of ‘the old-school’, the very excellent Mount and Blade comes to mind immediately, but most indie games seep old school charm from every pixilated pore and a select few do it better than their predecessors. Yes I’m looking at you Cave Story. The most incredible thing is that usually these are one or two man operations. I can barely draw a stick man and coding? I don’t want to talk about it. Most of these guys are doing the whole thing solo.

Bobble-headed robots are way sexier than chicks in robot suits

So where do they come from? How can we find them? Well it can be tough to track them down and you really have to keep your finger on the pulse to find these gems. Personally I read TIGsource and The Indiegames Blog daily. Sometimes though, when the stars align and the portents are auspicious, independent developers get a break. Introversion, the previously mentioned Cave Story by Pixel (Now being ported to the Wii!) Braid by Jonathon Blow and 2D Boy's World of Goo come to mind immediately.


Oh, you’ve heard of those last two? That’s probably because Microsoft and Nintendo put on some rubber boots and jumped into the ocean recently. The industry is finally recognizing that their target demographic grew up with games just like these and we, brace yourself, remember them fondly. So they’ve been putting in an effort to dish out some great Indy games though Xbox Live and WiiWare. This is good! Sort of!


Don’t worry true believers, I’m not going to give all the cred for mainstream indie games to the mega corps, things like Steam and Penny Arcade’s Greenhouse have been doing their part, not to mention organizations like the IGDA So try a couple of these, they’re usually free and the ones that aren’t are worth it. At the very least you’ll be supporting diversity in the market. But I guess WW2 Shooters are good too.


Until next time, may you be a bad enough dude to rescue the president.


-King